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To further demonstrate the effect of having large amplitude hf peaks in the response, the detailed temporal signal of the sound is viewed magnified down to the individual sampling points of the 96khz wav files. Here's some sample files to try: Typically, an actual wav file is just raw data and doesn't have an executable component.
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Regular wav files (and cds and your dac, etc. ) cant go over 0db, so if the sum goes over 0db youll get clipping (distortion). Analog mixers and daws have level controls for each channel/track plus a master level control so its more of a weighted average than a simple sum. Does anyone know what to save an audio file as when editing a sound? I open the resa file in audacity and edit the fade in value for example, i've tried saving it as a wav and ogg file then renaming it to a. resa but it's just crashing the game.
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