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If i'm checking dice rooms, i'm pretty much exclusively looking for a 5 room. 5 is always helpful unless you're trying to play fast (in which case you're probably not checking dice rooms), vs all the others being either highly situational or just straight up bad. Dice rooms can be accessed through the use of two keys, and contain one of the 6 dice faces.
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Each room can only be used once, and each face has a different effect 1 pip rerolls isaac's currently held items, similarly to the d4 Dice room carried a weak run all the way to the end. So fellow redditors, what are your best dice room stories, good or bad? If a floor has two special rooms that require two keys to enter, the one closer to the start room will be a vault, and the one further away from it will be a dice room.
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It'd be better if you waited until the end of the floor for this one! Dice rooms are special rooms that can randomize many elements of the run. Dice rooms require two keys to be opened, unlike most other special rooms. For a dice room to spawn, two things must happen; First, the game must decide that a sacrifice room will spawn that floor.
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