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Any modern mp3 with a bitrate of 128 or higher is almost indistinguishable from the original and ai music is still full of artifacts and hisses so right now there is really no reason to want a. wav, it won't sound better. For example i am taking a. resa file from mahmood's sfx mod and i wanted to edit the audio to fade in. Then i export the file as. wav and renamed to. resa but it crashes the game.
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What you do is you open the file you want to edit, make your edits, save as an. mp3 in audacity. You can try convert any taggeg file (flac, mp3, etc. ) to wav via aui converter and open this wav in text/binary viewer. After in you can see id3 tags tit2, talb, apic, etc. (depend on tags of input file).
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Whether you nailed it or not, heres the reality: Just turn off raw audio in your settings and you won't record the. wav file at all. Problem solved, which will reduce your workflow. The wav files are normally a result of recording raw audio. If youre happy with the audio on your mp4 file, you should be good.
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