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I'm writing a managed opengl library in c++, and i'm having a pretty annoying problem. Glclearcolor (1. 0, 0. 0, 0. 0, 1. 0); If you do not see red, your basic window setup is wrong.
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Disable states that could be hurting you: I'm trying to properly play an animation done in blender 2. 8 inside my opengl application. When the animation is running, it happens that at some particular frames, some. I am generating a random maze and trying to fill the walls with a simple draw cube function.
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The problem is that only one line of cubes appears and i am not sure whats wrong. Hey, i have been making a system for 3d fps game but i have hit a glitch and i cant seem to figure it out. I have tried a bunch of things to try and figure the mystery out but i havent had. So for some reason, in my opengl scene i have a skybox so my imgui doesn't appear at all. Any help needed and wanted, thank you.
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