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For future generations that still want to create custom mipmaps in gimp and save them to dds. The trick to enable the use existing maps option in the dds export plugin dialog is the order. Use dxt1 for opaque images and dxt5 for textures with alpha channel.
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You need to match what you're doing up with the uv map to be sure that your texture covers the mapped portions correctly. It could be that some resizing in dynamic texture resolution is. I have had some luck by using gimp 2. 8. 2 and the dds plugin for gimp. When opening dds files into gimp for editing, should i be loading the mipmaps?
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I've never had a need to edit the mipmaps, but that's what i'm doing now. Since i often create a layer out of the. I suspect it's because of how i generated mipmaps since my textures image that the game reads looks very different to ones that work in other mods (as seen in the images). This tutorial is the process used to create decent looking normal maps for your models using gimp. Normal maps created using this process are not ideal, but will usually make a fairly nice.
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